/*
Copyright (c)2006-2007 - Brett Lajzer

See LICENSE for license information.
*/

#ifndef _GLOBALS_H_
#define _GLOBALS_H_
#ifdef __SYMBIAN32__

    #define CONFIG_FILE "e:\\data\\luagame\\config.lua"
    #define DEBUG_FILE "e:\\data\\luagame\\debug.txt"
    #define ERROR_FILE "e:\\data\\luagame\\error.txt"
	#define APP_PREFIX "e:\\data\\luagame"
#else

    #define CONFIG_FILE "config.lua"
    #define DEBUG_FILE "debug.txt"
    #define ERROR_FILE "error.txt"

#endif

#include <esdl/SDL.h>
#include <esdl/SDL_mixer.h>
#include "hashmap.h"

extern SDL_Surface *screen;
extern SDL_Surface *g_surface;
extern hash_map image_store;

extern Mix_Music * _music;
extern char* _music_filename;
extern hash_map sample_cache;
extern char appPath[1024];
extern char *gamename;
extern char gamefullpath[1024];
extern SDL_Rect clientRect;;
#endif
